Grime

Dirt is everywhere! It's unavoidable, and yet it is nowhere to be found in your scene. Your surfaces are too perfect; everything looks shiny and new. It's time to get down and dirty with Grime!

Grime tarnishes and dirties surfaces for that realistic "used" look. Apply the settings to the surfaces Color, Luminosity, Diffuse, Specularity, Transparency, Reflective, and Bump channels. You can even have it decay over a distance, and have cracks and crevices receive more dirt based on the crack angle.

So stop the perfection! It's time to get dirty with Grime.

 

 

 

Skull image courtesy of Patrik Beck. Copyright 1998 Electric Crayon Studios.

Install demo